Added the ability to restore chunks from a backup

+ Added `restore` subcommand
+ Needs more testing, but appears to be working
This commit is contained in:
zerohd committed 2020-11-03 21:46:16 -06:00
1 parent b9aad433ba
commit a94d0221c5
5 files changed
+176 -11

No files matched your search

+12 -5
View File
@@ -198,6 +198,16 @@ pub fn compress_backup(tmp_dir: &PathBuf, output_file: &PathBuf) -> Result<(), s
Ok(())
}
pub fn uncompress_backup(backup: &PathBuf) -> Result<PathBuf, std::io::Error> {
let backup_file = File::open(backup)?;
let dec = GzDecoder::new(backup_file);
let mut extract = Archive::new(dec);
let extract_path = PathBuf::from("tmp");
extract.unpack(&extract_path)?;
Ok(extract_path)
}
/// Takes an existing backup and converts it to a singleplayer world
///
/// # Param
@@ -209,11 +219,8 @@ pub fn convert_backup_to_sp(
backup: &PathBuf,
output: &PathBuf,
) -> Result<(), std::io::Error> {
let backup_file = File::open(backup)?;
let dec = GzDecoder::new(backup_file);
let mut extract = Archive::new(dec);
let extract_path = PathBuf::from("tmp");
extract.unpack(&extract_path)?;
let extract_path = uncompress_backup(backup)?;
if let Some(worlds) = &config.world_config {
for world in worlds {
+49 -2
View File
@@ -5,9 +5,11 @@ mod backup;
mod config;
mod discord;
mod region;
mod restore;
use crate::backup::{convert_backup_to_sp, do_backup};
use crate::config::AlbatrossConfig;
use crate::restore::{restore_range_from_backup, restore_chunk_from_backup};
#[derive(Debug, StructOpt)]
#[structopt(about = "Backup your Minecraft Server!")]
@@ -24,13 +26,13 @@ struct Albatross {
enum SubCommand {
/// Backup a server
Backup {
/// Output location override
/// Output path
#[structopt(short = "o", long = "ouptut", parse(from_os_str))]
output: Option<PathBuf>,
},
/// Export a backup as a single player world
Export {
/// Convert backup to singleplayer world
/// Backup to convert
#[structopt(parse(from_os_str))]
input_backup: PathBuf,
@@ -38,6 +40,19 @@ enum SubCommand {
#[structopt(parse(from_os_str))]
output: PathBuf,
},
/// Restore certain chunks from a backup
Restore {
/// Output server directory
#[structopt(short, long, parse(from_os_str))]
server_directory: Option<PathBuf>,
/// World to restore
world_name: String,
/// Backup to restore from
#[structopt(parse(from_os_str))]
backup_path: PathBuf,
/// Backup range can be a single chunk coordinate pair or a chunk range
chunk_range: Vec<i32>,
},
}
fn main() {
@@ -65,6 +80,38 @@ fn main() {
Err(e) => println!("Error exporting backup: {:?}", e),
};
}
SubCommand::Restore {
server_directory,
world_name,
backup_path,
chunk_range
} => {
println!("Starting restore");
let server_directory = match server_directory {
Some(dir) => dir,
None => cfg.backup.minecraft_dir
};
if chunk_range.len() > 2 {
let lower_x = chunk_range[0];
let lower_z = chunk_range[1];
let upper_x = chunk_range[2];
let upper_z = chunk_range[3];
match restore_range_from_backup(world_name.as_str(), lower_x, upper_x, lower_z, upper_z, &backup_path, &server_directory) {
Ok(count) => println!("Restored {} chunks!", count),
Err(e) => println!("Error restoring backup: {:?}", e),
};
}
else if chunk_range.len() == 2 {
let x = chunk_range[0];
let z = chunk_range[1];
match restore_chunk_from_backup(world_name.as_str(), x, z, &backup_path, &server_directory) {
Ok(_) => println!("Restored chunk!"),
Err(e) => println!("Error restoring backup: {:?}", e),
};
}
}
}
} else {
println!("No worlds specified in config file!")
+58
View File
@@ -0,0 +1,58 @@
use anvil_region::AnvilChunkProvider;
use std::path::PathBuf;
use crate::backup::uncompress_backup;
use std::error;
use std::fs::remove_dir_all;
struct ChunkAccess {
src_path: PathBuf,
dest_path: PathBuf,
}
impl ChunkAccess {
pub fn new(world_name: &str, src_path: &PathBuf, dest_path: &PathBuf) -> Result<Self, std::io::Error> {
let src_path = uncompress_backup(src_path)?.join(world_name).join("region");
let dest_path= dest_path.join("region");
Ok(ChunkAccess {
src_path,
dest_path,
})
}
pub fn copy_chunk(&self, x:i32, z:i32) {
let src_provider = AnvilChunkProvider::new(self.src_path.to_str().unwrap());
let dest_provider = AnvilChunkProvider::new(self.dest_path.to_str().unwrap());
let chunk = src_provider.load_chunk(x, z).expect("Unable to load chunk");
dest_provider.save_chunk(x, z, chunk).expect("Unable to save chunk");
}
pub fn cleanup(self) -> Result<(), std::io::Error> {
remove_dir_all("tmp")
}
}
pub fn restore_range_from_backup(world_name: &str, lower_x: i32, upper_x: i32, lower_z: i32, upper_z: i32, backup_path: &PathBuf, minecraft_dir: &PathBuf) -> Result<u64, Box<dyn error::Error>> {
let chunk_access = ChunkAccess::new(world_name, backup_path, minecraft_dir)?;
let mut count = 0;
for x in lower_x..upper_x {
for z in lower_z..upper_z {
chunk_access.copy_chunk(x, z);
count += 1;
}
}
chunk_access.cleanup()?;
Ok(count)
}
pub fn restore_chunk_from_backup(world_name: &str, x: i32, z: i32, backup_path: &PathBuf, minecraft_dir: &PathBuf) -> Result<(), Box<dyn error::Error>> {
let chunk_access = ChunkAccess::new(world_name, backup_path, minecraft_dir)?;
chunk_access.copy_chunk(x, z);
chunk_access.cleanup()?;
Ok(())
}